* Changed the overall balance of default languages among both vanilla and added nations to create more variability of languages encountered during gameplay: * Reworked Russian ethnic namelists to eliminate clearly non-Russian ethnic names Permissions for use for this mod's assets do not extend past permissions given in either component mod. The result will be characters mostly from vanilla countries with more interesting names, with a modest number of characters from mid-sized non-vanilla countries, and a handful of more exotic nationalities per game.Īssembled by DaggaRoosta with permission from Astograph. The current version adds a handful of the larger More Nations countries (e.g., Chile, Ethiopia, Malaysia) to the regional lists, but the smallest More Nations countries (e.g., Tuvalu, Andorra, Guinea-Bissau) can only show up in a global character draw. This issue creates a problem for our mod design: should we include all 166 countries in REGIONAL country lists, knowing they'd all be equally likely to appear? Tiny countries would be massively overrepresented. Characters created regionally appear to be created from a simple set of countries, where each county has equal likelihood of being selected. The distinction matters because the country weights mentioned above only apply to the GLOBALLY created characters. For example, a mission VIP in the Eastern North American region will be from either the US or Canada in the base game. However, regions each have lists of countries associated with them in the game, and sometimes characters are generated specifically from a region. Global characters include the soldiers created in the armory at game start. *Technical note: Some characters are created from a global template and some from a regional template. The vanilla countries will appear most often in this version, but you'll still see a bunch of characters from minor countries every game. The original mods both tried to adjust the same country weights, i.e., how often characters come from certain countries. ![]() So with Astograph's permission I combined them. * Immersive Names: Improves the name generation of the vanilla nationalities with much larger namelists, accurate ethnic representation, and adjusted name frequencies. ![]() * More Nations Mod: Adds 166 nationalities and flags, most with their own custom namelists. It's a combination of mods that affect the generation of randomized characters, which include soldiers, engineers, scientists, mission VIPs, and in Long War 2, haven personnel: If you're on Steam and want to get rid of the red message, please use the Remove Missing Mods mod. Removing More Nations or Immersive Names will cause the game to post a red warning before loading you can ignore this and proceed safely. You should be able to replace either component mod with this mod in the middle of a saved campaign. Please UNSUBSCRIBE/UNINSTALL any prior version of More Nations Mod or Immersive Names before using. ![]() Integration of More Nations Mod 1.0 by Astograph and Immersive Names 1.4 by DaggaRoosta.
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